Final fixes update


Hello everyone. After seeing videos off people playing Marth.exe and running into issues that slipped by me in testing as well as recieving comments and feedback from people, I decided to make another update for Marth.exe. This will likely be the final update for this gmae, there's just not really anything else to add or fix from here as far as I know. But feel free to tell me if you think there is something. Either way, I hope you all enjoy the new version.

Changelog:

-Pressing the escape key now prompts you to confirm if you really want to quit so you won't accidentally close the game instantly.
-Marth is now force deployed on level 1 to prevent accidental game overs
-Music now loops properly
-Character portraits were cleaned up
-Marth.exe's battle sprite is now red instead of blue to match his portrait and design
-After getting jumpscared in level 3 you will no longer be able to control the game and hear bleeps and bloops on the black screen
-Mounted units have had their movement stat adjusted to fit better with the rest of the cast in level 1
-Draug's animation is no longer squished horizontally for one frame
-Levels now have objectives listed in the objectives menu
-Houses and villages can now be entered. Nothing major, just a small extra here and there.

Files

Marth.zip 255 MB
85 days ago

Get Marth.exe (Formerly FE SD: Rearmed)

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